Dawngeon 1.5.5 and 1.5.6
This last February 14 was Dawngeon’s first Anniversary. Dawngeon 1.5.5 celebrates its anniversary with few updates!
There are, first of all, cake, balance patches, and new weapons!
Enemy Balance Patch
The equations for enemy health are now modified to followings.
For Enemy in IA camp:
current Stage^1.2 * 15 + baseCamp * 30 //for storymode
current Stage^1.2 * 10 + baseCamp * 15 //for storymode
current Stage^1.2 * 15 //for arcade
current Stage^1.2 * 10 //for arcade
For Enemy in regular camp:
current Stage^1.25 * 15 + baseCamp * 30 //for storymode
current Stage^1.15 * 10 + baseCamp * 15 //for storymode
current Stage^1.25 * 15 //for arcade
current Stage^1.15* 10 //for arcade
Enemies’ bullets now nolonger gets faster as level progresses.
Enemies’ attack cooltime now nolonger gets shorter as level progresses.
Enemies’ damage lower and upper limits are deleted. *before it was limited to be between 20 and 50.
Dawngeon is also coming to Google Playstore this month!
1.5.6 for bug fix.