1.5 Part II
General
Visul fix
Tree turns transparent when player is nearby.
hands’ color now matches the character’s skin color.
level fix
player level 20 is now the maximum level.
Permanent Upgrade cost formula has changed:
1000 + (a + b + c) * 850
Permanent upgrade limit changed:
Health 50 -> 100
Attack 20 -> 50
Passive Items
new passive item: bag.
+ 1 weapon space
Ingredients: 20 wheats and 15 woods
Passive items no longer stack.
Balance Fix
Few weapons are nerfed and its max bullets capacity have decreased.
Ammo can be dropped by enemy and IA guards.
Common crates now have lower chance of dropping items.
Jars now have X2 chances of dropping items.
Koi’s XP boost 20 -> 10
Sarah now gains 2 health each in the energy form when damaged.
Sarah also creates energy wall after skill is casted.
Mono’s energy shield animation is fixed.
Sarah, Koi, and Mono can no longer swap weapons while using skill but can interact.
Saved Data Fix
It will now ask you to delete the saved data to create new game.
-> you can no longer change character for the Arcade in between games.
Arcade Mode
Arcade Mode Character Selector Fix
Now can also view information for locked characters.
The Character Selector design is revised.
New Character Max
price 50000
cooltime 25 seconds
ignores damages on skill
Explodes a Neo bullet that tracks enemy to death
Tent bug fix
You can no longer travels across the void
New building Restaurant
material needed for the building: 70 woods, 70 rocks, and 70 irons
now you can buy food before the game
available foods: salad, pasta, and soup
New building Animal Farm
now you can purchase your pets
3 New Pets: PoiPoi, Pupu, Muffin
Poipoi
every 30 seconds, it creates energy wall around itself.
Pupu
every 30 seconds, it randomly drops you food ingredients or an apple.
Muffin
every 30 seconds, it randomly drops you an ammo, coin, key, and a rock.