Dawngeon 1.5 Update and Future Roadmap
Dawngeon 1.4 introduced new systems, characters, and weapons but also unintentionally created major bugs with credit systems and story mode. In Dawngeon 1.5, the volume will be divided into five and will mainly focus on stability and finishing Dawngeon as a whole.
Join the the official Dawngeon Discord community to share your ideas and feedback.
Discord: https://discord.gg/AXUmWE8ntv
1.5 Updates
Arcade Basecamp
Arcade now starts from the basecamp where player can prepare the run by crafting with warehouse resources.
House - listen to new BGM in Arcade mode
Workshop - craft passive items
passive items
immune + 10 DEF
gold totem + 50 HP
medicine - health regeneration (+ 5 HP in every 3 seconds).
beer + 1 CRIT
thorn - create a yellow guard around you
red totem attack + 30 ATK
passive items can be crafted with warehouse resources in Arcade basecamp Workshop. Build Workshop first to create these items.
infinite mode
In Arcade, now there’s an option for infinite mode. With infinite mode, players can play the Arcade until they die.
Bug fixes
Ricochet bug fix
Story mode bug fix
saving system bug fix
Clara bug fix
strong bow plus UI fix
Treasure box bug fix
Game result calculation bug fix
Balance Updates
Sarah - now heals total 25HP during her transformation in the Energy form.
Kyle - create larger energy circle
Mono - Shield 6 -> 4.5 seconds
Evan (Sorcerers) - HP 1000 -> 800 / Meteor 3 -> 2
UI Fixes
options for larger control buttons
interact button has moved next to skill button
item hot key moved next to where interact was located before.
FAQ
longer story mode or chapter 2?
I would love to but I can not promise when.
Developing a story mode takes a very long time, and with limited time, creating more story with the quality I want is hard to achieve without a team. I also think the current story mode misses a lot of details in terms of level design and story telling and needs revisions. Dawngeon has more to tell and more to uncover. Dawngeon is a very special game for me. My future projects will integrate with the Dawngeon Universe, continuing the Dawn Legacy.
Hunger System?
Current health system is very straight forward. I am afraid that implementing a hunger system will over complicate the game.
Armor system?
Armor system might Overlap with the new passive items.
Clothing / Skin / Costume?
Clothing is currently hard to implement as I have to draw more sprites. Not ideal nor fun.
Multiplayer?
Dawngeon’s architecture is not designed for multiplayer. It will be easier If I just create another game.
Future Roadmap
Dawngeon 1.5
Dawngeon 1.5.1 - two more buildings for the arcade basecamp / cooking system remake
Dawngeon 1.5.2 - new characters (will have the same pricing as Koi or lower)
Dawngeon 1.5.3 - new weapons
Dawngeon 1.5.4 - leaderboard system / speed run support
Dawngeon 1.5.5 ~ 1.5.9 - minor bug fixes
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