September 2021 ~ February 2022
Project Status: published
Project Type: personal
Project Duration: 2 years (including updates)
Software Used: Unity, Aseprite, and Garageband
Languages Used: C#
Primary Role(s): game design / coding / art / music
Dawngeon is a pixel graphic mobile RPG (role-playing game) that is adopted from roguelike (random generated dungeons and monsters) gameplay. The player uses two joysticks to move and attack, which requires a lot of skills to master. Around 50 different items and weapons with interactable objects enable fun game play! The player can fight, cook, grow, and explore.
Dawngeon has an interesting story with three different endings. It takes place in a world after the apocalypse. The player wakes up from a very long hibernation and goes on an adventure to explore this distant world 50 years after the Cracks. The Cracks opened the gateway from the underworld to the Earth, and monsters have attacked the cities, nearly ending humanity. People have been able to survive, but few used its military forces to take over the world. The Tyrannical Government uses it imperial forces to control people’s thoughts, actions, and freedom. The player is given choices to whether follow the rebels to end this depressing world or fight against them.
Dawngeon 1.5
Dawngeon is pixel rogue-like shooter RPG game available on IOS, Windows, and Mac (best optimized for IOS). The game is free to play with no in-app purchase with no ads at all.
Dawngeon is a student indie project that has been created by one single developer. All aspects include the graphics, pixel art, sound track, game systems and designs are all completed by Youngje Park with some outside resources used for tree graphics and sound effects. This game is free of charge with no advertisements.
This project has been influenced by three games: Soul Knights, Undertale, and Archero. Originally, Park created this game to further experience the aiming system from Soul Knight, one of Park’s favorite childhood games. Later, Park adopted its gaming and graphics styles while combining his other ideas. The level up system from Archero and story telling in Undertale have also added depth in this game.