DivLand

december 2021 ~ February 2022

Project Status: finished

Project Type: personal

Project Duration: 3 months

Software Used: Unity, Blender, and Aseprite

Languages Used: C#

Primary Role(s): game design / coding

My First Multiplayer Game

Divland is a battleroyale game that I developed during my sophmore year. The game is created with Photon PUN multiplayer service. As Photon PUN is deprecated network solution, I decided to learn Unreal Engine to create better multiplayer game. The game was the first 3D game that I developed in 3D.

Assets: Apocalypse pack by synth studio

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Learning Unreal Engine and Stanford Precollegiate programs

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Dawngeon