Overdawn

September 2022 ~

Project Status: On going

Project Type: personal

Project Duration: ~15 months

Software Used: Unity, Aseprite, Logic Pro, and MagicaVoxel

Languages Used: C#

Primary Role(s): game design / art / music / coding / multiplayer server engineering

Overdawn is the game that I always wanted to develop: games with 3D and 2D integrated aesthetic and competitive multiplayer experience. Overdawn is an upgraded sequel of Dawngeon but also Divland. Overdawn is built with Unity, Photon Fusion, and hosted by Microsoft Azure Playfab.

Overdawn is targeted for iOS, Android, PC and Switch. The game is still being developed to fully support the players and service the best possible experience.

Debugging and Debugging

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UCLA game lab