Mylong
August 2022 ~ November 2022
Project Status: paused
Project Type: personal
Project Duration: 3 months
Software Used: Unity, Blender, and Photoshop
Languages Used: C#
Primary Role(s): design / art / coding
I studied Unity Universal Render Pipeline, the high quality and well optimized graphic performace render pipeline in Unity, and Blender, a 3D modeling tool. Learning Unreal Engine made me want to explore Unity a little bit more as my computer was not fast enough to run Unreal Engine smoothly.
Mylong is an open world adventure game that I am not actively developing anymore. The game is about the main character Mylo who goes on an adventure on a mysterious island. I designed and modeled Mylo and its weapons and items. Above is a test scene where I exported the game into a mobile platform. The game was performant but also efficient.
Resource development in Mylong was time consuming as I was a solo developer. Modeling took days, illustration took days, and programming took days, and so on. I wanted to keep this project until I found a team and hope to finish it with higher quality.